The mines have fallen. Reclaim them.
Three months ago, monsters rose from the depths of Delve's ancient mines — the lifeblood of this small mountain town. Goblins, skeletons, and things far worse now roam the tunnels, slaughtering workers and sealing off the ore the town depends on for trade and survival.
The town council has hired you — adventurer, soldier, or arcanist — to descend into the Delve Mines, clear all one hundred levels, and destroy whatever dark force commands the horde from the depths.
The Church of Ardath watches over you. Should you fall, her priests will return you to the surface. Every fifth level you reach is recorded as a checkpoint — so death is not the end.
Every class carries an Egress spell — press [E] at any time to teleport back to town. You re-enter the mines at your last checkpoint.
Choose your class
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Born for battle. High HP and crushing melee power, but slow and fragile at range.
Swift and cunning. Critical strikes and evasion make every fight a gamble.
Arcane devastation at a cost. Glass cannon with powerful spells and low survivability.
Born of flame and rebirth. Wields only fireball — no weapons or armor — but strikes hard and burns bright.